13. September 2004

Raytracer

Ever since the days I played with programs like Neon Grafix 3D for OS/2 (it was around the year 1996), raytracing was for me what rocket science is for physicists: about the coolest thing you could do.

Years later, at the University, I learned how raytracers work, and got the chance to peak a little deeper into the black art of raytracer programming. So I made my own little raytracer as an exercise. It can do

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